![]() ![]() Give this one a go, but remember, stick to your guns. This aside, it is one of those 'quite cool' little games that is definately worth a shot. One annoying aspect of the game is the fact that sometimes the enemy fighters bullets are difficult to see in amongst the other explosions. You would never sit and play it for any length of time but here in the land of Spectrum games we reckon Gunstar is a good way to pass a spare fifteen minutes. Well this arcade game is very simple but strangely quite playable. At only £1.99 it represented good value - it was a solid enough shooter and was well worth the money. Gunstar was well received for a budget game when it was released for the ZX Spectrum. Oh, and the high score table was pretty humorous too. Taking all of these out would allow you to rendezvous with the mothership for a quick refueling before blasting off to take on yet more waves of the alien menace. In a twist, this enemy robot was defended by. ![]() Anyway, now that the command ship was out of the way it was on to an alien robot. To defeat it you had to knock out all of it's defences (gun emplacements) - which could take a bit of work. ![]() Now that you had expertly weaved your way through the asteroids it was time to take on the enemy command ship in true classic arcade fashion. Thank goodness we're clear of that asteroid field. Anyway, for some reason your weapons did not work in this stage of the game, so it was all about reflexes - pah! Apparently the possibility of successfully navigating an asteroid field is approximately 3,720 to 1 too. Once your Gunstar pilot made it through the first wave of fighters it was into an asteroid belt where the idea was to weave and shimmy your way through. Your craft could move left, right, up and down (it was nice and responsive to your movements) and could of course fire (pretty rapidly) lazer pulses which chewed through these invaders with ease. Arcade gamers would be familiar with the almost ' galaxian' style formations and movement of the baddies. You began with three lives (each life was one of the Gunstar pilots - all of which had their own hobbies and craft type which was shown to you in a neat touch as you began the game).Īs you were launched it was straight into battling with alien craft as they swooped across the screen taking pot shots at you. Gunstar was a vertically scrolling top down arcade game in the tried and tested tradition. So onto this classic budget ZX Spectrum game. An expert team of ace flyers known as the 'Gunstar' pilots were ready to do battle with the aliens and 'hammer punch them back off the planet'. until a final make or break plan was hatched.Ī research team had remained hidden from the alien menace and developed a series of (the cool sounding) pulse fighters. ![]() Now every last one of us had been enslaved the future looked bleaker than a bleak thing from planet bleak. If anyone remembers the proposed 'star wars' orbital defence thingy, well in Gunstar a race of aliens had invaded Earth, easily bypassing it. The whole story of the game was a bit of a saga. Good old Firebird released budget arcade game shoot em up Gunstar early in 1987 for the ZX Spectrum.Īt only £1.99 it represented good value for money - and to be honest for the low price was a pretty decent shooter. ![]()
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